Dark Wisps Defence

Open-grid 2D tower defence set in an aberrant sci-fi world

In DevelopmentBuild v0.2Desktop · Win / LinuxRust · Bevy Engine

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Dark Wisps Defence v0.2 gameplay previewPreview v0.2

Where the game is today

A solid, performant baseline with all the core elements proven is implemented and working. Now is the time for the most exciting part: figuring out the exact mechanics we want, and building content for them. Upgrades, Essence Interactions, Lore — all waiting to be ironed out.

Systems Status

Implemented

  • Five distinct basic tower types
  • Four wisp types — electric, fire, water, light
  • Wisp shaders
  • Custom optimised pathfinding, handling thousands of wisps
  • Research tree with its own UI
  • Upgrade shards — forging and applying to towers
  • Dark ore mining
  • Objectives and wisp summoning systems
  • Expedition drones and points of interest
  • Energy management and map expansion
  • Save / load and a basic in-game map editor

Wide Open

  • All art — environments, characters, UI, effects
  • Every sound and every note of music
  • Story, lore and in-game writing
  • Boss character design and mechanics
  • Campaign progression
  • Scenarios (maps, objectives, events)
  • Balancing across the board
  • Rewards and exploration outcome systems
  • Tower evolutions
  • Essence interactions and their scope
  • BYOAIC

Development Previews

We're at the placeholder stage — please use your imagination to see the full potential!

Call for the team

Would you like to help?

I'm building a team. If you have the skills needed, come and join me! Paid tiers for professionals, and a learning opportunity for people at the beginning of their road.

See who we need