Dark Wisps Defence
Open-grid 2D tower defence set in an aberrant sci-fi world
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Preview v0.2Help me finish this game
Do you love TD games? Have I just heard 'yes'? Then you're in the right place!
I've worked on Dark Wisps Defence solo for a long time and it's reached the point where I believe it can succeed. But I can't get it over the line alone. I need people with skills I don't have: graphics, sound, design, content, and more.
New here? Start with what the game is
Who You'd Be Working With
Daniel 'Arrekin' Misior. By craft a software engineer with a background in backend development and data engineering — over ten years of it. Professionally I work as a Senior Software Engineering Manager at an EdTech company.
I am carrying the technical architecture and implementation, and also the team and project management side.
Who we need
Everyone is welcome! Whether you're a professional or just starting out, if you're passionate about game development and want to contribute, I'd love to hear from you.
Pick your poison
Every line-item counts!
Graphics
- 2D top-down environments — terrain, map objects, buildings
- 2D characters — busts and half-body portraits for dialogue
- UI and menu elements
- Visual effects and shaders
Writing
- Plot — overall story and narrative structure
- Lore — backstory and world-building
- Descriptions — towers, wisps, everything with a name
Sound
- Sound effects
- Music
- Voice acting
Game Design
- Tower upgrade mechanics and combinations
- Map and wisp interactions
- Balancing
- Rewards and outcome systems
- Boss fights and campaign progression
Content
- Maps and scenario details
- Objectives
- Map events
- Scenario difficulty levels
Programming
- Everything :D
- Tower and shard interactions
- Wisp behaviour
- Algorithm optimisation
- In-game editing tools
Engine
The game is built in Bevy (Rust). It's a fairly new engine with no dedicated editor, so I'm building all the tooling myself. While it may sound like a pain, it works beautifully toward the goal of providing players with as much freedom as possible — we can give them all the tooling we make so they have more fun with the game!
Three Tiers
Beginners & Casual
Expectations-free
No pressure, no commitment. Come in, help with whatever you want, have fun. If you're software-oriented I'll offer guidance and coaching along the way.
- A mention in the game's credits
- Deliver at your own pace
- Route into the paid tier later
Established
The paid tier
You're an experienced professional delivering quality work. You want to see it shine in the game and you're willing to work with me to get it there.
- Paid per delivery
- Scope and timeline negotiated per piece
- Long-term cooperation
Directors
All-in
You go all-in with me, and you have the skills to back it. You shape the game, set its direction, and see that direction through to completion.
- Paid as an Established Contributor
- Top billing in the credits
- A negotiated title — e.g. Art Director
Note on financing
I'm financing this myself.
Because of that, I want to prioritise working with people who are passionate about the project. With people who look at it and think, It's so cool, I want to make it happen!
If the idea does not resonate with you and you are seeing it purely as a business opportunity, then at this time it's not a match. Given the limited resources I have, I want to first focus on people who are genuinely excited about the project.
Get in touch
Don't hesitate to reach out to me! Let's discuss what you'd want to work on and how we fit together. Attach a portfolio if you have one; if you don't, enthusiasm is more than enough.